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Programming an RTS Game with Direct3D
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Programming an RTS Game with Direct3D.iso
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Chapter 11
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fog11-2.tif
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Tile
Tagged Image File Format
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2006-04-14
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351.3 KB
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1800x740
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8-bit (256 colors)
ocr:
Unit Layer (updated on unit map location change) Fog-of-War Layer (updated every frame) Landscape Layer (updated only when the terrain is created)